UMust Pre-Order Survive the Nights


    So I have been into survival games for about 2 years now. I like them a lot because of the detailed gameplay and open world aspect. I have played many but I always go back to 7 Days to Die because of its rich meaningful experience and open world that actually feels alive. But, I just watched the trailer for Survive the Nights and OMG I'm sold. It seems like it will have deep gameplay with an amazing atmosphere to go with it. I really feel like this game might bring some new elements to the survival game genre. Check out the trailer below and let me know what you think. I really think this game will change a lot in this genre.



    So what did you think? Do you think this game could build the true atmosphere of surviving and exploring? Now check out the description of what the game will offer.


    Survive the Nights is a unique FPS survival game focusing on teamwork, fortification, creativity and strategy. Secure a structure or roam free, the choice is yours. Survive the Nights focuses on realistic survival, post zombie infestation. The game takes advantage of day and night cycles. Preparing during daylight hours when moving around the world is less risky. Make use of existing structures instead of building them. Play as a team to better your chances surviving each night.

    Every structure on the island is enterable and fortifiable. There are currently over 400 structures on the island’s alpha build. Fell a tree (there are over 24 thousand) and produce logs. With the right tools in hand, you'll be able to craft planks then all that's needed is a hammer and a box of nails. Find lock hasps and combination locks to secure doors, cabinets, lock boxes and vehicles. Craft traps to keep players and zombies at bay.

    Game World Features 

    • Around 64 square kilometers of playable area
    • Designed by hand, not generated!
    • Woodlands
    • Campgrounds
    • Farmland
    • Meadows
    • Rivers
    • Large road system
    • 100’s of fortifiable structures
    • All structures are enterable and securable


    Day and Night Cycles

    There’s a big difference between day and night, remembering that may be key to your survival. Day and night cycles make for dynamic gameplay. Zombies are scarce and far more docile during daylight hours. Nightfall brings out dead so it’s best to be indoors by then. Traveling at night is not advised.

    Day Cycle

    • Gather loot and food during the day
    • Fortify a structure
    • Secure doors and containers with locks
    • Fuel generators and prepare power systems 

    Night Cycle

    • Team up with friends
    • Hunker down in your secured structure
    • Try to survive the night 


    Dynamic Weather System

    Our weather system is dynamic including temperature changes, all four seasons along with seasonal vegetation and foliage.

    • Dynamic lighting
    • Dynamic seasons
    • Dynamic temperatures to suit seasons
    • Day and night cycles
    • Moon cycles
    • Realistic star and moon positions
    • Random weather events such as rainstorms and snowstorms
    • Mist and fog system


    Electrical Systems

    Powering a structure can provide a structure with lighting and the ability to use some of the structure fixtures like electric stoves.

    • Power an electric meter with a generator
    • Power larger structures with in house backup generators
    • Power a set radius with a generator in the wild
    • Supplies a structure or area with electricity
    • Power lights
    • Appliances
    • Heating devices
    • Crafted electrical items
    • Power tools


    Fortifiable Structures

    Structures are all exciting as there’s no “base building” in Survive the Nights. You can take control of an already existing structure and fortify it as you see fit such as providing it with a power supply, boarding windows and doorways, setting traps and securing doors and containers with locks.

    • Every door can be padlocked
    • Every window can be boarded over
    • All structures have electric systems
    • All structures can be powered 


    Logical and Practical Crafting 

    Simplified text based inventory and crafting allows us to greatly expand on in game items and crafting possibilities without the graphical overhead.

    • Simplified crafting system
    • Combine common items to create other useful loot
    • Create tools like axes, hammers and hatchets by combining crafted handles and found tool heads
    • Combine food items with pots and pans to create meals that are ready to cook 


    Placement and Storage

    The placement system allows for players to move any crafted or found physical game drop as they see fit. You can stack food boxes up on your kitchen counter and even line your ammo boxes up on a bedroom dresser. Placement will allow for players to make a structure feel more like their own.

    • Manipulate any loot drop
    • Place and store goods on counters, shelves or tables
    • Organize your safe house


    Vehicles and Transportation 

    Getting around an island the size of this one isn’t easy on foot. Vehicles are in their infancy and are something we’ll greatly expand on in the future. They can be used as containers and larger vehicles like the RV can be used as mobile homes complete with containers for storing goods as well as a stove and refrigerator for keeping foods fresh.

    Realistic fuel consumption

    • Realistic part system
    • Vehicles act as containers and loot can be stored in them
    • Vehicles support more than one passenger


    Mental Health System

    Our mental health system is being developed to discourage Kill On Site mentality. The zombies in Survive the Nights will be a real threat and you’ll better your chances of surviving with friends and not killing every stranger that comes walking by. PVP is still a factor as it should be and there are means to correct a negative mental state.

    • Kill players repeatedly and pay the price
    • Eat raw or rancid foods and lower your mental state
    • Eat warm meals or fresh foods to raise your mental state
    • Extreme lows in the mental health stat will result in death 


    Nutrition and Hydration

    Realistic food and drink intake is a big part of the game. You won’t need to eat too frequently so eating and drinking feels like a smooth mechanic and less like a burden. Eating and maintaining a proper diet can even result in character buffs. 

    • Realistic calorie consumption
    • Realistic hydration system
    • Only eat what you need for a day
    • Eat more and build your calorie, stamina and overall health stats
    • Consume cooked meals to lower your chance of sickness


    Dynamic and Aggressive AI

    The dead are a real threat and will kill an unprepared player quickly.

    • Day and night based AI
    • Zombies see
    • Zombies can attack your structures and gain entrance
    • Day zombies are few in number allowing for a better opportunity for gathering resources
    • Night zombies are abundant in number so traveling at night isn’t advised

    Day Zombies

    • Found in dark tree lines and abandoned structures
    • More docile and less prone to attack
    • Turn into night zombies when the sun goes down

    Night Zombies

    • Roam in the wilderness and in the towns
    • Very aggressive
    • Increased vision
    • Faster and more agile
    • Spawn in higher numbers 


    If you wanna pre-order the game go here


    Re-posted from 6/24/17